Trust within the online gaming industry is undoubtedly a necessity for the longevity of developing companies. The main concern for game developers is to create a positive experience for the consumer. What does this mean for developers who desire to play their own games?
Developers have an unfair advantage that cannot be ignored, and as such it is inappropriate to allow them regular user status. This does not mean they should be barred from experiencing the world they helped create. However, limitations need to be set. There are a hundred thousand plus customers for Eve Online, in this case, who should be the CCP or any developers’ primary concern. As a game developer, one needs to have an appreciation for games and should very well enjoy playing them. Nevertheless, professionalism and dedication to the integrity of their company and product need to the priority. After all, there are other games out there…
Black Market sales of virtual property have co-existed with MMO games since their inception and until recently the developer has always strongly combated the sale of their virtual properties. Sony Station Exchange’s acceptance and facilitation of the customers’ capitalist ventures has earned a great deal of customer patronage, revenue and has greatly cut their support costs. What does this mean for other MMO developers? Will they begin to adopt this policy and instead of punishing virtual salesmen, simply play the middle man? They should. The players of Everquest II using Station Exchange have shown that they can be trusted to use a legitimate system if it is offered. Currently the illegal sales of virtual property from games such as World of Warcraft, Ultima Online and City of
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