"Us Being Human"
Jen, MMOGs definitely need to make strides in the direction of a more integrated cultural and social experience. Like what others have said in response, many of these educational and cultural aspects exist in structures outside the “game” itself and can be observed within guild interactions. These subcultures are not built upon the structure of the game, and though they arise and are prevalent, it is not something the game provides to the player; the players form it themselves and bring it to the game.
Some people have indicated that the integration of cultural functionality could render the game “un-fun” as it would be too akin to real life, or it is simply unnecessary because people already encountered all seven phenomenon resulting in culture within MMOG’s.
Frankly, that is absurd. MMO’s strive to strike a balance between emulating reality and fostering fantasy and escapism. Games will not throw this balance off by introducing more complex structures for encouraging substantial culture to form. Rather it will allow for new levels of exploration for both of the competing forces to be reached. Secondly, if people are already experiencing all of these social structures through other avenues such as guilds, then why not make them inherent to the gameplay and therefore more easily accessible to all players?
"Cheat While Exploring, Not While Acheiving"
Personally I don’t believe that there is a distinction between botting/ RTMing and using guides quantifiably; it is a matter of quantity. I mean that guide using and botting are both of the same nature just of differing degrees. Players use bots and guides for the same reason, to achieve their goals in game with minimal time and effort. Botting is only looked down upon due to the more blatant laziness and lack of user intervention. However, using thottbot to “automate quests” as you concisely put it, it is only more accepted because it is a less barefaced offense.