Since its’ launch on December 8th of last year, the Wii has been wildly popular and painstakingly difficult to obtain. This trend of low supply and high demand is only a consumer isolated phenomena but also applies to the aspiring independent developers of Wii games. Nintendo projected that by January they would have Development Kits for smaller development firms or at least begin reviewing the applications. This has proven to be untrue. According to Ian Bogost, an academic game researcher and designer, Nintendo, “doesn't have enough kits to cover the demand for all those crappy licensed games, let alone more original work.” Seemingly, Nintendo is ignoring this outcry despite the lack of quality development from its licensed, contracted game makers. However, a lucky few independent developers have indeed received the coveted Wii Development Kits but does this negate the legitimacy of the disgruntled attitude of developers who have not? No. Nintendo projected that by this time they would be reviewing all applications from all parties desiring a kit. This process would allow for a standardized method toward acquiring one, which is what was promised; allowing a few exceptions does not meet the expectations raised by their previous statement. Nevertheless it does show that Nintendo may not be bent on pushing out the little guys.
Similarly the release of Windows Vista has spawned many obstacles for the developing community.
Apparently the features can inhibit the gaming experience in many more ways than enhance it. Alex St. John, CEO at Wildtangent, whose website is displayed on the right, brings attention to the, “heavy handed implementation of parental controls” and how it, “ presents several problems for PC game developers,” including his own company.
Independent or not, developers need to acclimate to these new platforms for games; however there seems to be an inherent discrepancy favoring the larger and contracted game makers. Hopefully as the games roll out, independent game makers are granted the resources they need to catch up and work on par with their currently advantaged competitors. If not, game development might lose an invaluable source of ideas and innovation.